Neonstride Interactive designs and publishes games for Android. Short sessions, immediate controls, and no account standing between you and the first run.
Neonstride Interactive is a trading name of Eryap İnşaat ve Ticaret Anonim Şirketi, a company registered in Türkiye. Design, engineering and release work happen in one room, which is why our games ship whole rather than in instalments.
We make games you can start in three seconds and understand in five. No accounts, no advertising, no telemetry, no live service to keep breathing — once a title is on your phone, it belongs to the phone.
Android titles written and maintained in-house, from the frame loop and input handling through to release builds and store compliance.
Input latency, animation timing and collision generosity tuned by playing on real hardware, because an arcade game lives or dies on the half-frame.
Curves built so pressure rises where a player expects it, and a loss always reads as a mistake rather than an ambush.
Store presence, releases, updates and the compliance paperwork Google Play asks for on the titles we own.

A reflex-driven endless runner through a neon city. Your runner sprints forward on their own and gets faster the longer you last; keeping them alive is your problem. Swipe to switch lanes, jump the barriers, slide under the hazards, and thread whatever the city puts in front of you as the misses get more expensive.
The track never ends and never repeats the same way twice, so a calm opening turns into a white-knuckle sprint where one mistimed swipe finishes the run. Energy cells build your score and fuel boosts, power-ups shake a run up — a burst of speed, a magnet, a shield worth one hit — and your best distance sits there daring you to beat it.
Switch lanes to find the gap, jump the solid slabs, slide under the raised bars, and sweep up the volts on the way through.
Keyboard: ← → lanes · ↑ or space jump · ↓ slide. On a touchscreen, swipe on the track or use the buttons.